![]() It should usually be big enough to contain the entire person or object, but as small as possible (no excess transparent space around the figure). The size of the cell is that what is extremely important - and that can be any size you choose. Usually single map sprites have 3x4 cells, map spritesheets have 12x8 cells and battler sheets (MV) have 9圆 cells - just count them on any default/RTP spritesheet. If you have read around the resource forums and especially resource support, you might already have heard about that term.īasically a cell is that space on any spritesheet that is dedicated to one single version of the person or object to be displayed on that sprite. The first step is to learn "what is a cell". With this tutorial I want to show you how to create your own templates - of any size, because all modern RPG-Makers accept and handle sprites of any size. And yes, that is similiar in how far you would be able to go in real life without knowing how to multiply? A basic shopping trip would become a problem. Limiting yourself to premade templates is the same as saying "I only want to learn addition and subtraction, I have no need for multiplication". Because the engine itself doesn't use such templates, it uses mathematics. Templates are crutches - bad crutches to be precise, because if you need a premade template then you're drastically limiting what you can do with the engine. And they don't even understand how limiting that is. Maybe I should check that out and see what the measurements are.Time and time again people who want to create their own sprites are asking for pre-made empty/framed templates because they can't work without them. Hey guys I'm just here to show off some diagonal sprites I made for quasi movement. The Slim head you see above is actually not done by me. ![]() These are for my gunman class in a game I'm working on. I'm not even close to being a sprite artist, so I'm handling that via automation. ![]() ![]() Denadora There's various tall sprites around the forums ( I'd dig up Avery's handy collected lists for you but take-out will be arriving shortly. I'm using a script that slims the head on click by 1 pixel on either side at places where they're not usually missed. (You might find irregularities though, it ideally should always be touched up at the end, since I'm selectively cutting two lines out rather than transforming it or resizing it - to preserve more detail.)ĭo you have a certain pattern of how you resize the hair or do you just redraw it by hand? ) But if this is the style you like best, I'm not going to complain. I'm doing the hair with the same script as the head: instant result on a click on all 8 characters on all 12 slots per character - but as you can guess, such brute force methods do leave small details behind that need to be improved afterwards. I'm still looking for the perfect method for a one-click script, but I'm not sure I'll ever find it.Īs for the generator: I've resized&repositioned all accessories for male & female and am currently in the process of loading them into the generator. I'm gonna go to bed soon, but I'll expect I can finish that in the next 1-2 days. (I'm planning lots of breaks, loading things into the generator is fast but.tedious. You can only do the same routine so often until you need to do something else.
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